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Thread: KMON headphone speakers relativity to knock inputs.

  1. #1
    Junior Member ::Regular::
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    Jul 2012
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    Default KMON headphone speakers relativity to knock inputs.

    Hi,
    i was just curious as to the relativity of the KMon Knock inputs in relation to the headphone speakers.
    EG: KNOCK SENSOR Input 1 = headphone speaker RIGHT
    KNOCK SENSOR Input 2 = headphone speaker LEFT.
    Thanks
    Reagrds
    Dave

  2. #2
    Administrator Site Admin Sales@Tunertools's Avatar
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    Default Re: KMON headphone speakers relativity to knock inputs.

    Hi Dave,
    On the top right of the screen ( in the KMon application software ) you can select what sensor you want each headphone to play e.g. left and right for sensor 2, one sensor to each etc
    Cheers,
    Lloyd

    The Inside Line

  3. #3
    Junior Member ::Regular::
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    Default Re: KMON headphone speakers relativity to knock inputs.

    Hi Lloyd,
    once again thanks for the reply.
    I went to the workshop early this morning and had another look at the software and found exactly what you have stated in your reply.
    From what i gather, the only way to establish the Knock Level on a vehicle with the KMON, is to actually induce slight detonation and see the level at which it is evident,
    EG: induce det. watch the level on the meters in the software, reads 60,
    You set the det level at 60 or a little below and anything on or above this level is detonation.
    Regards
    Dave.

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